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by executesorder66
1010 days ago
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Ah, this explains so much! I once crapped out a game engine over a weekend using python. I called it turdPy. I released it under a commercial license of $20000 per CPU thread per developer device per day to use. With an additional 80-20 revenue share model (80% going to me) once the devs sell their game. I never got any customers, and I always wondered why. But now I understand that it was because game studios simply didn't have a good enough business model. |
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