|
|
|
|
|
by mintycrisp
1009 days ago
|
|
I tried a bunch of the popular game engines and none of them really clicked for me. It wasn't until I found A-Frame and Three.js (which isn't an engine at all, but a Web 3D XR VR AR Renderer) that had an Entity-Component Architecture with a foss eco system of components that you could mix and match then things started making more sense. So did I cleverly use all these freely built components to make the greatest XR experience ever? Nah, I decided to re-invent the wheel and do everything myself :). I do enjoy the challenge and freedom to build my own ultimate tool though and I know it's not likely others will use it, but I did release it under GPL3 anyways. It has a wiki (slightly outdated atm :)), starter script and some examples too. It's pretty fun as both a learning/practice experience and actually be able to use it for various builds. Makes it even easier to prototype XR ideas which I love. I am currently wrapping v0.3 which has added tons of improvements, although it's not exactly ready for release, if anyone feels like checking it out I added some links as ref... * AUXL (A-Frame UX Library) v0.3 repo --> https://github.com/Minty-Crisp/AUXL * AUXL Grid Collision/No Clip v0.3 Demo -> https://auxlibrary.com/ * AUXL Physics & Powers v0.3 Demo -> https://minty-crisp.github.io/AUXL/physics.html * Minty's XRcade (mini game arcade built with AUXL) -> https://mintyxr.com |
|