Y
Hacker News
new
|
ask
|
show
|
jobs
by
fxtentacle
1009 days ago
"Being able to fix a bug without resetting memory state is a huge ergonomic advantage in game development"
Visual Studio works with UE and calls that "Edit and Continue" and it works in C++, too.
1 comments
sha90
1009 days ago
Yes, but it has many known limitations and isn't nearly as reliable as a runtime that has a full GC and virtualization optionality, which you really need in order to fully track what state can be evicted and what needs to stay.
link