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by bluescrn
1017 days ago
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When you zoom out there's lots of visible polygon edges that don't look like they should really be there, as if it's trying to draw soft 'blobs' but the texture coords aren't quite right? Is that a bug or an intentional part of the technique? |
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Basically its a semidense point cloud [1], but instead of a point, there is a blob which has been coloured, angled and scaled to match the input picture. This means they are optimised to be viewed from a certain distance.
Think of it like a 3d vector drawing, if you zoom in too much, or pull one part away, it all starts to look a bit funky.
[1]https://www.researchgate.net/publication/326621750/figure/fi...