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by toss1
1010 days ago
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I'm not a UI/UX designer, and am equally frustrated by the failures described in the article and other comments. One item I can bring to the table from the world of designing cockpits for racecars and airplanes is that the primary principle to follow is: Reduce Driver/Pilot Workload. Does whatever you are doing around the workspace increase or decrease the work that the driver or pilot must do? Can the status of [thing] be discovered (read/heard/felt) with minimum time and effort? Does [thing] create an otherwise unnecessary need to take even a quick glance at something? Is something in the way of taking an action, requiring an extra motion? Of course, there are some things that maybe it IS desirable to add an extra bit of work, e.g., a switch that kills critical [thing] maybe should have a cover over it requiring to flip up the cover then hit the switch; an extra moment of thought. This one principle translates well to software interfaces. Screw whether it "looks clean" or not — does it reduce or increase the user's workload? Even a tiny change can make a huge difference, because many actions are repeated. I hope this helps |
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