Hacker News new | ask | show | jobs
by ProxCoques 1010 days ago
It's more about trying to work out what motivates people to do things while using some reasonably simple tools like the N/N web heuristics to guide you. More a way of thinking straight about what qualifies as a good design under a certain condition, and what hypotheses to research and test out of that. So it's contextual. It may seem like there should be a more logical formula, but there's really not a lot of technical/formal things (along the lines of, say, accounting or structural engineering) that lead you to the best approach. My frustration is not that people don't necessarily know about these things (although I bet if I mentioned Bruce Tog to anyone at work they'd give me a blank stare), but that they can't marshal them in their work.
1 comments

I think it's funny you don't see a connection between "Most designers I work with don't have the vocabulary or knowledge about what makes something "usable" in the wider sense" and your inability to answer the question "how do I improve the usability of my work (in the wider sense)." Maybe that's a place to start.