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by Operyl 1018 days ago
To be fair, AMD also responded with this publicly, "AMD claims there’s nothing stopping Starfield from adding Nvidia DLSS": https://www.theverge.com/2023/8/25/22372077/amd-starfield-dl...
2 comments

The relevant question isn't "are they doing it at this exact moment" though, it's "have they ever done this since DLSS2 launched". And GN specifically did ask them that, deliberately and repeatedly.

as GN said when they broke the story, the sensible PR move for AMD here is to quickly change the contracts and then go "there's nothing stopping devs!" and hope that nobody realizes the ink is still wet on the contracts.

Since they announced that, jedi survivor has suddenly announced DLSS support in an upcoming patch too. Wow, what a coincidence.

Again, this is a case of AMD already getting a ton of benefit of the doubt that wouldn't be awarded to any other megacorp here. If the tables were turned here, I doubt we would be equivocating about whether NVIDIA GPP really might have some benign goals and intentions, people would call a spade a spade and be done with it. Intel didn't get any benefit of the doubt on chipsets, people made a reasonable assertion they were doing it to sell more chipsets and that was the end of the dicussion for most people. But with AMD you have to exhaustively rule out any alternative possibilities and engage in lengthy discourse to disprove alternative "AMD is my friend" theories. Maybe they couldn't do X370 and X470 chipset support because, umm....

The chart looks pretty damning - really only sony seemed to get out of the provision. And now all of a sudden they come out with a statement after weeks and weeks of dramatic radio-silence (which of course NVIDIA did not do) that they "don't limit devs" (which wasn't the question) and suddenly studios are announcing they put it into games. Yeah, sounds like they dropped a new contract and took the terms out, and hope they can shout down anyone pointing out the implicit "anymore" in their statement.

https://i.redd.it/ev5skgvbw4bb1.png

This is also mentioned at the end of the linked article.

> For anyone hoping for a more official (and less morally fraught) way to add DLSS support to Starfield, AMD hasn't completely ruled it out. In a recent interview with The Verge, AMD Gaming CEO Frank Azor said that "if they [Bethesda] want to do DLSS, they have AMD’s full support... If [our partners] ask us for DLSS support, we always tell them yes." No public word yet from Bethesda on whether that "if" will become a "when" any time soon.

Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]

Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.

One "advantage" to this mod is they can completely ignore the license I guess.

[0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt

[1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...

What are they leaving out though? "Yes, sure, implement DLSS but then whatever money we're giving you will be 50% less. But you can implement it if you want!"
They aren't obligated to give developers any money, so I don't see the scandal here.
> If [our partners] ask us for DLSS support...

The fact that they have to ask them if it's okay...

These sorts of things are usually said with a wink.