Surface dial was very cool. I haven't heard much about it, though. Wouldn't surprise me to find that there may be patent clashes with this project. Most hardware is heavily patented with highly enforceable patents. It's a damn minefield.
One of the problems with "Cool UX," is that it is too "in your face."
I know of what I speak. I have designed "cool" UX elements for most of my career.
It's a mistake I keep making. I guess I like the challenge.
One of my latest efforts, is a "prize wheel" spinner for Swift (iOS/iPadOS, via UIKit)[0]. I have considered creating a SwiftUI version of it (and even started work on that), but I can't justify it.
It's really very lightweight, high Quality, and easy to use.
I keep on not using it in my projects, because it's too "attention-grabbing." There's a reason that waitstaff usually wear black.
3Dconnexion mice don't rotate, they are joysticks with twist and push/pull, just shaped like a dial rather than that on a jet fighter. Surface Dial is a scroll wheel to replicate and improve on features in Wacom drawing tablets that its host device competes with, so it's completely different.
One of the problems with "Cool UX," is that it is too "in your face."
I know of what I speak. I have designed "cool" UX elements for most of my career.
It's a mistake I keep making. I guess I like the challenge.
One of my latest efforts, is a "prize wheel" spinner for Swift (iOS/iPadOS, via UIKit)[0]. I have considered creating a SwiftUI version of it (and even started work on that), but I can't justify it.
It's really very lightweight, high Quality, and easy to use.
I keep on not using it in my projects, because it's too "attention-grabbing." There's a reason that waitstaff usually wear black.
[0] https://github.com/RiftValleySoftware/RVS_Spinner