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by jandrewrogers
1022 days ago
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The performance overhead of threads is largely unrelated to how many you have. The thing being minimized with async code is the rate at which you switch between them, because those context switches are expensive. On modern systems there are many common cases where the CPU time required to do the work between a pair of potentially blocking calls is much less than the CPU time required to yield when a blocking call occurs. Consequently, most of your CPU time is spent yielding to another thread. In good async designs, almost no CPU time is spent yielding. Channels will help batch up communication but you still have to context switch to read those channels. This is where thread-per-core software architectures came from; they use channels but they never context switch. Any software that does a lot of fine-grained concurrent I/O has this issue. Database engines have been fighting this for many years, since they can pervasively block both on I/O and locking for data model concurrency control. |
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"Async" in native code is cargo cult, unless you're trying to run on bare metal without OS support.