|
|
|
|
|
by mrkline
1015 days ago
|
|
> Async/await was a terrible idea for fixing JavaScript's lack of proper blocked threading that is currently being bolted onto every language. As fun as it is to hate on JavaScript, it's really interesting to go back and watch Ryan Dahl's talk introducing Node.js to the world (https://www.youtube.com/watch?v=EeYvFl7li9E). He's pretty ambivalent about it being JavaScript. His main goal was to find an abstraction around the epoll() I/O event loop that didn't make him want to tear his eyes out, and he tried a bunch of other stuff first. |
|
I don't think it's a "good" solution in the abstract, but in the concrete of "I have a dynamically-typed scripting language with already over a decade of development and many more years of development that will happen before the event-based stuff is really standard", it's nearly the only choice. Python's gevent was the only other thing I saw that kinda solved the problem, and I really liked it, but I'm not sure it's a sustainable model in the end as it involves writing a package that aggressively reaches into other packages to do its magic; it is a constant game of catch-up.
I do think it's a grave error in the 2020s to adopt async as the only model for a language, though. There are better choices. And I actually exclude Rust here, because async is not mandatory and not the only model; I think in some sense the community is making the error of not realizing that your task will never have more than maybe a hundred threads in it and a 2023 computer will chomp on that without you noticing. Don't scale for millions of concurrent tasks when you're only looking at a couple dozen max, no matter what language or environment you're in. Very common problem for programmers this decade. It may well be the most impactful premature optimization in programming I see today.