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by rbanffy 1018 days ago
Yes. The ST was very basic and didn't include too much in the box. A lot of it needed a couple revisions to work well. Hardware scrolling is not a huge thing on a GUI machine - the Mac didn't have it either. The ST is not a computer built out of a gaming console (much like, BTW, the C64 - which just happened to be quite good for that). Later versions improved on the on-board audio and video and at least two were built around a VME bus (probably the only home computers to ever do that). Much as Commodore, Atari was also slow to iterate (and it had a much better starting point for that, but not as much money).

> What hurt Commodore was technologically clueless management.

That, too, but all the bus timings on the Amigas tied to NTSC (it sprung out of a gaming console, after all), the complexity of the custom chips (they'd all need to be iterated to keep up with new Motorola processors AND what was being offered in PC clones), resulting in multiple buses, fast/chip RAM, and so on. The Amigas were incredibly capable for their time, but were not elegant computers and did not evolve, in part, because it'd be too costly for Commodore to do so. A lot of the features of the Amiga made sense in games (planar graphics), but made none for a general purpose computer. What's obvious now (hindsight is always 20-20) is that they should have segmented the line, have a gaming platform at the low end, and a general purpose computer, running the same OS but with things like VGA ports and preemptive multitasking with memory protection and virtual memory. And they SHOULD have taken the Sun proposal of selling 3000's as low-end UNIX machines seriously.

As for the floppy, I have no idea why they didn't just adopt a market standard FDC and let the original's floppy side rot. The audio part was quite impressive but I doubt anyone was using the FDC side without the OS in the middle.

Another thing that always surprises me is that both made PCs with little or no commonality with their "proprietary" lines. Using the same chassis for Amigas, STs and their PCs would save money, as well as putting Amiga and ST keyboards on PCs (this was all before the PC-101 layout).

1 comments

All good points. But I think Commodore was essentially technically rudderless with the Amiga after Miner and related folks were no longer involved, so I don't think they'd really have had anything to offer on either end (game/consumer or general purpose workstation class machine.) Or even on the software front, who would have even developed the software on the latter? Like Atari, I get the sense that they just didn't have the resources to make that kind of thing happen.

Atari made moves in 90, 91 to get more serious about their OS development, hiring Eric Smith fulltime to work on MultiTOS, etc. Smart move, but too late.

The low-end Unix workstation thing was a meme that just didn't work out in practice. Both Atari (with the TT running SysV) and Commodore tried at this market and failed. There was no buyer for it. I still remember the snarky little headline on a snippet in UnixWorld about Atari's TT & Unix: "Up from toyland."