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by nobbis 1021 days ago
> The big difference of course, based on reading this, is that NeRF models the whole light transmission function ("radiance field") whereas this seems to model only the boundary conditions (what the light "hits").

The title of the paper is "3D Gaussian Splatting for Real-Time Radiance Field Rendering". Each rendered pixel weights the contribution of unbounded view-dependent Gaussians. So, no, that's not a difference.

1 comments

Ah gotcha, thanks for pointing that out.