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by fxtentacle 1023 days ago
Fully agree, the UE way is to try blueprints first and then convert them to C++ as needed: https://dev.epicgames.com/community/learning/courses/KJ/unre...
1 comments

The way we're working with them at my job is more along the lines of:

Underlying logic and systems is written as code by programmers. Tweaking and configuring behaviours is done by designers in Blueprints.