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by shepardrtc 1011 days ago
I agree. Personally I had success using randomness on an energy-based system. You start off with energy and compete to earn more. Once you hit 0 then you're out. Then you can generate new ones, with some being completely random, and then others being the combination of random choices from the Top N. Probably not the most theoretically-sound approach, but it worked well enough in the real world.