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by StrictDabbler
1016 days ago
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Make a little stop off in 1996, when Elder Scrolls: Daggerfall was procedurally generated and the map took 70 hours to cross. Buggy, empty-seeming and many issues with persistence. Procedural generation has always been Bethesda's goal. They pre-cooked the generation for a while instead of doing it real-time in pursuit of quality. They're just returning to their roots. |
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