Hacker News new | ask | show | jobs
by StrictDabbler 1016 days ago
Make a little stop off in 1996, when Elder Scrolls: Daggerfall was procedurally generated and the map took 70 hours to cross. Buggy, empty-seeming and many issues with persistence.

Procedural generation has always been Bethesda's goal. They pre-cooked the generation for a while instead of doing it real-time in pursuit of quality. They're just returning to their roots.