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by devbug
1020 days ago
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At a quick glance, this is very close. However, the proposal goes through several contortions to maintain pointer stability. If you preallocate sufficient storage for your worst case (which can be unmapped virtual memory) then it makes implementation a lot simpler. Neat that the committee is looking to introduce it. Too bad we eschew the STL (and even CRT) in games. |
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