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by Lazare 5196 days ago
I think this needs to be pointed out and stressed, especially since it's applicable to way more than just computer games:

Nothing makes your customers as upset as the feeling of broken promises. Don't promise what you can't deliver.

1 comments

Interesting problem. Everyone knows that intuitively, but people do it anyway.

Instead, how about: Don't promise any specifics until you've already implemented them, and all that remains is debugging and optimizing.