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by winrid
1018 days ago
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The fact is to ship a game you often need to reach into random parts of the heap to get things done. Can you re-architect your game when you hit this wall to get around it? Yes. Can you try to use hashmaps for everything instead? Yes, to a point. But the person writing their game in C++ will laugh maniacally, do the crazy thing, and ship it. |
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