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by carl_sandland 1027 days ago
Great book and great memories, now get off my lawn.

I'd love a book in similar spirit, targeting say OSx/Metal, that started from first principles and built a 3d (flight|space) sim, in a fun language (simple C++). And yeah that means a blank screen, then some lines, then a triangle... etc. I'd take a series of followup books adding more to engine, perhaps targeting different styles of games and their engine tradeoffs.

I guess it would be hard to decide between software/hardware rendering, as software would just teach so much.