| I think you're answering the wrong question. Parent post wanted to know why Nintendo doesn't want you playing their games on other people's hardware, you answered why Nintendo locks out other people's games on their hardware. Nintendo has occasionally licensed out their brands for other hardware, but it's rare. Examples that come to mind are: - Home ports of Donkey Kong, most of which came out before the NES - Various Mario-branded edutainment games and typing tutors[0], which were available for IBM-compatible/WinTel PCs (probably also Mac OS but I don't remember) - Phillips CDi games such as Hotel Mario and the two Zelda games it got[1] - Nintendo's spinoff mobile games such as Super Mario Run, Animal Crossing Pocket Camp, etc A general unifying factor is that many of these were garbage. The mobile spinoffs are better, but those were made primarily to appease shareholders angry that the Wii U wasn't selling well. So I imagine Nintendo has had such a bad taste in their mouth from working with third party platforms that they'd rather just not. Furthermore, doing so means having to pay 30%, instead of receiving it from other developers. [0] One of which was also Charles Martinet's first stint as Mario [1] Notable for having lots of animated cutscenes that provided ample YouTube Poop material |