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by bodangly
1016 days ago
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Well, for the drones, we did base things off ground truth captured in a mocap lab, and this helped the models significantly. There always will be a jump from simulation to real world, but the smaller you make that jump the quicker you’ll have a functioning vehicle. Without that, you can spend a ton of time (wasted) in simulation when the real world is substantially different. I’m sure a sum of sine waves would get you somewhere, but only so far. To me this is a difficult problem and I think it might be best to do most development in a real world environment. |
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The work you did on drones sounds very cool and in that scenario (high powered motors, crazy nonlinear dynamics, relatively small external perturbation, at least from how you described it?) I don't doubt that ground truthing your simulation using mocap data made a huge difference.