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by waste_monk 1022 days ago
>It's like there was nobody in the room that had ever played the claw vending machine game and saw the futility of it

The claw games are deliberately designed to hit a certain payout ratio (e.g. only 1:15 or so, configurable by the operator, attempts will have the claw clamp tightly enough to retrieve a prize).

I would assume the CIA did not include this feature on their claw.

2 comments

or did they?? they were able to bring the boat up off the floor tantalizingly to make them thing they were going to raise it at some ridiculous rate of ascent only for the boat to split. they too got fooled by the claw. their parents were out of quarters, so they couldn't try again
The machines can force a loss, but they can't force a win. If you're unlucky you're unlucky and the machine will make it up by not forcing losses later with someone with more luck and skill. Statistics give enough opportunity to not need to rig every game, and they only need to achieve a ratio over a long run, usually millions of plays ('we' always ran to 3 million plays as our statistical target, but that was fruit machines, aka slots).
I understand many (most?) claw machines these days have sensors in the prize chute and will go into a "strong claw" mode until such time as a prize is successfully dropped. So not quite forcing a win, but certainly making it more fair.