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by jeroenhd
1029 days ago
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What's stopping you now? Apple's devkit for game porting already allows you to run many Windows games without modifications. They've essentially taken Proton and implemented their own proprietary Vulkan backend. I wouldn't expect too much from Apple in terms of game compatibility (they'd much rather see developers port games and sell them in the App Store). Traditionally, they have put very little care into video games on their desktop grade machines. You could probably write a lutris-like Game Porting Toolkit wrapper, I imagine you may be able to make some cash off of that too. |
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MacOS got lots of OpenGL fixes around 2010 when Steam for Mac launched. Problem was most Macs at the time didn't have competitive graphics hardware so unless you had a Mac Pro only older games ran properly.