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by lomegor
5205 days ago
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Do you have sources to back that up? (That it appeals to 85% of the target demographics). Either way, you are treating women as objects, as perks, as things that men want to look at. And you are treating men as cavemen who want to see women all the time. These ideas have affected (and are affecting) society in a bad way. By using women in that sense, they are promoting the idea that women can be used in that way if you like. |
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Interesting article here covering sex (not gender) gap: http://www.techrepublic.com/blog/programming-and-development...
...and then there's the actual BLS stats here (ftp://ftp.bls.gov/pub/special.requests/lf/aat11.txt) which suggest something like 20% females in the workforce.
In the game industry, at least as of the IGDA survey in '05, we see something like 92% identify as straight (http://archives.igda.org/diversity/IGDA_DeveloperDemographic...).
So, we could back-of-the-envelope that perhaps a figure of 75% is reasonable, and 85% is not absurd as a guesstimate if you don't fact check.