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by staringispolite
5198 days ago
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Perhaps not surprising, but I think those are drastic mischaracterizations of the company. I was there for the merger and the almost-Facebook-ban From anything I saw, numbers weren't cooked. The Facebook ban was due to one of many small ad tests (<<1% of users each IIRC) we did with third parties, and had already stopped. Turns out one of them was later banned from Facebook, as was anyone who did business with them, regardless of how small or how short. IIRC we weren't even working with them when we got the punishment. But once accused, this kind of thing tends to stick with public perception. Can't speak to the indie dev thing as I wasn't there at the time and haven't followed it. I will say that the studio that shut down wasn't the same studio as this controversy, but another in the "6L" umbrella. The fact remains that the people there were some of the best I've worked with, and no one I knew wanted to screw anyone over or copy games. If anything, we had to scale back our vision at times. They were mostly engineers/artists/etc just incredibly happy to be getting paid to make original games after trying to 'break in' to the industry for so long. And the many people who played our games & our competitors' - even other game designers - thought that ours were pushing the boundaries of the industry forward. |
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And hey, I'm not saying you didn't have good engineers or artists. I think Ravenwood looked great and creating something like that is no joke.