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by dmpk2k
1031 days ago
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I wish I had anything interesting to say. I'm currently experimenting with it to see if it's a useful approach to build a game that can sustain a solid 90fps. Just pushing triangles isn't a problem (so far), but I'm still unclear how much of the engine logic will need to live in a low level language versus within LFE. The BEAM also presents certain architectural possibilities (especially for simulation), that are completely atypical for games. It's promising enough that I'll continue pursuing this; we'll see where I end up in a few more months. Sorry I can't give more meat than that! |
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Also problems with GC basically don't exist when running Erlang/LFE code, at least you have to put a lot of effort into getting problems with GC. A lot! And, of course, the BEAM does automatic load balancing over multiple cores which is another problem gone away. We never have to think about the class of problems like "I have my system set up to run on 2 cores, how should I modify it to run on 4?".