Hacker News new | ask | show | jobs
by kcb 1025 days ago
Only the biggest MMOs, really just WoW and FF14, can deliver PvE content at a pace even close to satisfying players. It's expensive to develop and players can only play the same content PvE for a limited amount of time. It's just not possible for anyone but the largest dev teams.

I would like to see an MMO that really focused on a wide range of gameplay systems rather than content. It's been attempted before, one example I think is Archeage, but unfortunately ruined by monetization.

1 comments

I have a counterexample for you: Classic WoW.

For those unfamiliar, WoW came out in late 2004 and has had some ~8 expansions since. Each expansions adds new lands, new cosmetics, new dungeons, new raids and new systems. Additionally, these expansions changed existing systems. So much so that what is now refered to as "retail WoW" is considered too complex with too big of a barrier to entry by many. It's partially why the player base has shrunk as the game has increasingly catered to the top 1% to 5% ta the expense of the casual player base.

There has been a rich history of so-called private servers. These are privately run WoW servers that stick to older versions of the game, particularly the vanilla game and each of the first two expansions. These are illegal and never last long.

At Blizzard's annual conference, famously this came up when an audience member asked about it and the head of the game said "You think you do but you don't" [1]. This one guy probably did more to move this cause forward than anyone as it galvanized the community behind this idea.

Then 4-5 years ago Blizzard announced they were releasing "classic WoW". This is basically (but not entirely) the original game with some changes. Some were understandable, some less so. But it was basically the original game.

This has been massively popular and continues to be, so much so that Blizzard just released "hardcore classic WoW", servers where your character is over when you die. Lots of games have hardcore modes but it's interesting in WoW that it may takes ~6 days played to get to max level and a lot of people still want hardcore mode.

But my point is that this 18 year old game with about the same graphics continues to be massively in demand. You don't need to constantly churn out new content to a large scale like you suggest.

Also, SC has over a half a billion dollars and continues to somehow raise a lot through ship sales (which, to me, is bizarre). They very much could afford to continually pump out new content. But there's still only one system with the second years delayed.

Studios like PvP because it falls into user-generated content. The players entertain themselves and that costs almost nothing. But they fail to acknowledge that they're, at best, catering to 5-10% of the potential market.

[1]: https://www.youtube.com/watch?v=0Wrw3c2NjeE