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by rideontime 1023 days ago
I tried it during one of their free play weekends. The first time I rode an elevator to the hangar, it ejected me through the wall, breaking my legs and forcing me to crawl to a medbay before I could do anything else.
2 comments

Curious, not saying its your fault but did you have the game installed on Nvme/ssd? On a standard HDD even with high r/w speeds the game is borderline unplayable.

Also free fly weekends are when the game is at its worst, the servers are bought to its knees.

Again, no fault to the player and its completely on CIG but its a shame that a lot of players never get to see the game in its best light because free fly is a nightmare.

I might be missing something - are you suggesting that the elevator blasted me through a wall and broke my legs because I installed the game to a hard drive? I can't remember what sort of drive I installed it to, it wasn't installed for very long.
Yes youre missihg something, SC on slower disks (even ssds) sucks it needs to be on an NvME drive for best performance

It fails to load geomoetry on slower disks sometimes, i.e. insides of an elevtator which causes the player to clip through and the game tries to compenstate and cause funky reactions.

How has ejecting through a wall got anything to do with server load??
Yes youre missihg something, SC on slower disks (even ssds) sucks it needs to be on an NvME drive for best performance

It fails to load geomoetry on slower disks sometimes, i.e. insides of an elevtator which causes the player to clip through and the game tries to compenstate and cause funky reactions.

And what has that got to do with server load?
Sounds about right. I played off and on for a month or so; through a few updates.

There had/have been recurring problems with elevators and inventory. I would get ejected into space; no leg breaking.

I think just the way they mesh the world together makes that something that has been hard for them to fix.

The inventory issues are what got me to stop playing. Long inventory load times, and then 75% of the time, inventory would be lost or permanently broken (items lost/can't add new things to inventory).

Still fun for a few days. Pretty graphics. Space flight was fun. FPS missions needed a lot of work, but functional.

Another thing that made me quit, was the tedium of setup. You respawn quickly, from death into the hospital (unless you end up in prison, for shooting an at FPS guard that looks 90% exactly like an FPS enemy (then you get the prison play loop, which is fun once or twice)). But, then you need to take the elevator (chance of instant death) down to the ground floor. find the train. wait for the train. take the elevator (chance of death; or stairs if you are lucky [ i feel like there's a 'I'm gonna git you sucka' joke in here ]) to the shopping district. Wander around the shopping district (which is different on each planet) to hopefully find new Armor, Rifle, Mining tool, Gravity-gun tool (not all planets have the things you need, even)... then get back to the train and repeat for the space dock. then elevator to your ship bay. ... that's like 10-30 minutes. it just gets tedious. - probably more fun playing with groups of people, but it got too tedious playing solo.

Was an early Kickstarter backer, so I'll try it again at some point when it is more polished.

Agree that what I paid for was mainly a modern Wing Commander/Freelancer type game, and they are overreaching by a lot. I think the First-person-shooter stretch goal was added later in the funding campaign.

I also feel like a lot of the kick-starter ships have been power-creeped (and they also seem to be lagging behind in quality updates; because CIG has to design and sell new ships to make more money to fund development, and then most of that money goes to make new ships).

They should not be making new ships at all at this point, unless those ships are required for the single player campaign. Focus should be on game systems and game play.