| Yeah, I gave up on it ages ago. The only fun thing was docking/undocking. It's funny, we've seen games released by the previous generations leading lights in game design and they're all disappointing so far. Relying on boring grinds, poor difficulty curves, etc.. Julian Gollop, David Braben, Chris Roberts, Peter Molyneux, etc. It's like they can't adopt the new ideas from the next generation to make their games fun. Quite eye opening on how old age or perhaps success, not sure which, can make your thinking rigid. Elite Dangerous is one of the worst. It's simply not fun. So pointlessly grindy for what is predominantly a single player game. I was so excited for the first 5-10 hours, and then so disappointed as it was obvious that every mechanic was just another massive progress bar that barely moved after hours of play. No Man's Sky was much better, 40-50 hours fun play before the procedural nature of it became too obvious for me to enjoy it anymore. I played it 2-3 years after launch though, after all the updates. I'd probably play it again over a holiday weekend if I ever get the MS game pass again. |
Speak for yourself, I had a lot of fun for hundreds of hours and revisited the game multiple times over the years. I did space trucking and mining and combat at various times, and enjoyed never paying a monthly fee for an MMO.
Elite Dangerous was announced at the same time as Star Citizen, for comparison, and it's so old now that the main reason I don't play it anymore is because I did everything I could do in single player and the concept has finally lost its allure.
I have a friend who played thousands of hours because he was more social than I and wound up in a large player guild.
I love(d) Elite so much that I bought a VR headset and a joystick solely for it, and I don't regret these purchases.