The Java Random class uses a 48-bit LCG with a 35-bit multiplier. Because of this, small seed values won't be able to "wrap around" the full range of the LCG and will cause starting sequences that are all but random relative to each other.
Put differently, you're seeing that 35/48 = 0.73.
I'd consider this a bug in Java, but it's a common one. Qt has the same problem. Could have been avoided by cycling the seed through the LCG once, instead of using XOR.
Any particular reason they limit the multiplier to 35 bits and the output to 48 bits?
Good question. There appears to be no good justification for this, but the generator is guaranteed by the docs. So it's possible the initial implementation was bad and everybody is required to follow it since.
Put differently, you're seeing that 35/48 = 0.73.
I'd consider this a bug in Java, but it's a common one. Qt has the same problem. Could have been avoided by cycling the seed through the LCG once, instead of using XOR.