|
|
|
|
|
by katbyte
1027 days ago
|
|
the os isn't the hard part, its the app ecosystem and navigating how do you ensure they all run properly on x86, and not with a huge performance or battery hit. i would be rosetta2 in reverse, and as great as rosetta2 is it has limitations & does come at a cost. sharing the cpu arch makes things easy, case in point at launch m1 ran ios apps. |
|
Again, simulator builds in Xcode are exactly that on x64 devices.
> it would be rosetta2 in reverse
It wouldn’t. Rosetta takes programs compiled for one CPU and runs them on another. But in this scenario apps would be built specifically for x64. Xcode previously had the ability to build multiple architectures in one package (32bit and 64bit), they could totally package ARM and x64 together if they wished to.