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by Gene_Parmesan 1028 days ago
I found the early game changes incongruous with the core design of the mod as well. The mod is about logistical challenges - specifically where trips are high volume but high cost. I don't know why a mod about that in the context of space exploring needed an extended burner phase, for instance.
1 comments

I'd assume this is a relic of his previous mods about automating vehicles, then logically comes the question of how to fuel all that fleet, which then leads to experiments with using that fuel elsewhere ?