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by kiitos
1034 days ago
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> But my argument was about errors that can't be dealt with locally, where the origination and ultimate handling are very far apart. A given flow will encounter these errors relatively rarely compared to the happy path (and if it's not rare, you probably need to fix or change something). Having an intuition about this is important for predicting your code's performance. When code encounters an error, it can either deal with that error programmatically, or return that error to its caller. I don't think you can make any generalized assertions about whether one or the other of these cases is more common, and I'm confident that you can't assert that one or the other of these cases is better or worse than the other, or that one of them represents a problem worth fixing. Errors potentially occur at every fallible expression. Where an error is handled is orthogonal, and generally unknowable, to the given bit of code that receives that error. I agree with you that "the performance of error handling" should never be a first-order concern when writing code. I don't agree with you that capturing a call stack is fast enough to ignore. Calling runtime.Callers (https://pkg.go.dev/runtime#Callers) takes time proportional to the size of the pc []uintptr slice, and can easily get to O(ms) or beyond. It's fine if a given bit of code opts in to this cost, but it's not something that you should do by default; the threshold for performance critical code is O(ns), not O(us). |
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