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by tetrep
1024 days ago
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> This lowers the bar for casual players to get into a game. But at the same time, makes for a (somewhat) more passive experience. You explore a pre-designed environment vs. create a good part of it yourself. I think this is less about aesthetics and more about directed versus undirected gameplay. Mainstream/AAA modern games more or less tell you exactly what to do and exactly where to do it, which makes for a significantly more passive experience as you don't need to think at all to progress. An example is if you played chess with an AI telling you what moves to make. The player playing without thinking is due to a lack of player agency, not the pretty graphics of chess. |
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Just to clarify, are you stating this as a truism that I may be oblivious to, or as in your own personal experience?
Otherwise, this is proof that two different people can have such vastly different experiences. I find modern AAA games to be rich of actions and choices. There are more "open world" games now than ever. And while your statement is true of the main storyline, I think there's so much diversity in games now that the main story line is often just a "thing you get around to" after you get bored of whatever side quests or exploration you are performing.