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by beebeepka 1036 days ago
I used to work on web RTS game and one of the FE guys before my time had used scaleX(-1) for virtually every RTL case. First he flipped the viewport, then flip back everything that shouldn't have been flipped.

I threw pretty much all his html, CSS and JS once I was allowed to render most of the game with WebGL

1 comments

thats kinda comedic, def adding to the list of naive RTL handling approaches