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by bookmark1231
1034 days ago
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I don’t think that’s the shtick behind OpenUSD. It’s not a transmission format like glTF, so the intent is not to get consistent rendering but rather to standardize intermediate graphics representations so that software that works on 3D scenes (unreal, Maya etc) can represent all of their workflow in USD and get consistent interop. |
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Source: https://www.youtube.com/watch?v=Z2VBKerS63A
They even did a big demo shot showing the same frame being rendered in multiple different editors all creating the same consistent result and matching. All of it was said to be due to OpenUSD standardizing how a scene is defined, animated, and rendered.
Probably just a bunch of marketing buzz though.