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by nradov 5199 days ago
The problem with your proposal is that employee time does not scale down linearly. There is a certain fixed amount of time needed for each employee to do training and administration, whether that employee works part time or full time. Let's say that takes 2 hours per week. If you drop from 40 hours per week to 16 then your actual productive time is only 37% as much. Plus there is additional fixed overhead for HR, computing resources, software licenses, personal equipment, etc.

Also consider that adding more people to a team increases communication overhead, regardless of whether they are part time or full time: n*(n-1)/2. So there's a further loss of efficiency with replacing a small number of full time workers with a larger number of part time workers.

2 comments

I agree, its simply not possible to do this effectively in many situations, you can't just plug in a bunch of people for 2 days a week and expect to get the same output as the equivalent number of hours worked from a team of full-timers. I think companies could potentially adjust to this long-term, but projects and tasks have to become much more modular. With most companies I've worked with, their code base simply isn't set up for this sort of thing, theres often a lot of wasted time because of lack of documentation, refactoring that never was done, etc to where its often very hard to feel like you're working at maximum efficiency so IMO it would be hard to work in this sort of environment just 2 days a week, however on smaller scale projects, where its just one dev working on a new project, I think it would be more possible.
And those are precisely the problems that the proposed start-up would have to solve: how to reduce the fixed cost of an employee to as close to zero as possible!

I think the problems are solvable and what's more, I think that whoever cracks the problem will be able to deliver a sustainable competitive advantage, and that is worth money.