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by gjsman-1000 1036 days ago
I didn’t dispute that it isn’t possible.

What I am disputing is how this comes off to a game developer; 5 years from now, heck, 2 years from now when their games require library surgery to keep running... that’s just an awful experience.

That is not what a developer would consider a stable ABI. They could look into Flatpak - but look at what’s trending on Hacker News today - a rant against Flatpak.

Win32 over Proton is the winner for them; all other proposed solutions are hilariously naive and optimistic to what game development requires. No game developer is ever going to individually package, and consistently repackage, their game for 20 distributions. That’s never going to happen.

3 comments

> No game developer is ever going to individually package, and consistently repackage, their game for 20 distributions.

Nor do they. Steam Linux Runtime exists.

There is no "library surgery". This is EXACTLY what people are forced to do on Windows already: bundle all dependencies.

>No game developer is ever going to individually package, and consistently repackage, their game for 20 distributions. That’s never going to happen.

Nobody has suggested they should.

Well u sure made an effort to exclaim how hard it would be. If a developer had an install guide with links to dependencies or mirrors to those dependencies it wouldnt be very hard as they should have internally for their dev/ testing. Do windows devs not track their dependencies? Relying only on Win32 ? Whos the naive one ?