| Typical GPUs are easily 6000+ shaders (aka kinda-sorta like cores) on the more expensive end. At least, 6000+ 32-bit multiplies per clock tick on ~2GHz+ clocks. Even cheap GPUs easily are 2000+ shaders. > GPUs have around 32 or 64 physical cores NVidia SMs and AMD WGPs are not "cores", they are... weird things. They have many shaders inside of them and have huge amounts of parallelism. As far as grunt-work goes, a "multiplier unit" (literally A x B) is perhaps the most accurate count to compare CPU cores vs GPU "cores", because the concept of CPU-core vs GPU WGP / SM is too weird and different to directly compare. Split up that WGP / SM into individual multipliers... and also split up the ~3 64-bit multipliers or ~48 CPU SIMD multipliers per core (3x 512-bit on Intel AVX512 cores), and its perhaps a more fair comparison point. --------- Back 20 years ago, you'd only have 1x multiplier on a CPU core like a Pentium 4, maybe as many as 4x with the 128-bit SSE instructions. But today, even 1x core from Intel (3x 512-bit SIMD) or 1x core from AMD (4x 256-bit SIMD) has many, many, many more parallel elements compared to a 2004-era CPU core. |
They aren't weird things. They are the equivalent of CPU cores. By your logic CPU cores aren't CPU cores, "they are... weird things" because of SMT.