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by taitems 1033 days ago
It took me 4 rounds to realise the time input was a slider, as you couldn't click to type. It needs some work.
12 comments

The same game (almost) with the same slider (almost) is not at all confusing: https://www.chronophoto.app/game.html

Getting the subtle elements of a UI wrong have a profound effect.

Oh my God, thank you! That was infuriating. This twist on Geoguessr is an awesome concept, but that UX detail really needs a re-think.
On the first round I thought it was an input, then I realized it must be a slider but I tried to use it wrong. I only persisted on my second guess and realized it was actually a slider, but it didn't work how I expected.

It was really confusing that it's called timeguessr but asks me to guess the location

Agree, this is bad UI

Yeah the slider really needs to be called out better, looked like part of a design notch.

Other than that, pretty fun trivia game and includes some historical content.

Holy crap, I spent way too much time trying to type text or figure out why it changed state when you clicked on it.
Same here, I had to right-click > inspect to know how the field was working :-D
Interesting, I didn't have a problem with that - maybe it's because my monitor is calibrated juuuust right so I can see the extremely-light-gray bar behind the red slider? Maybe making that more visible and making the slider not blend in with the red background of the year would be enough?
Flat UI strikes again!

Let's learn a new control appearance for every website.

I definitely put a pin on the coast of the UK too and it ended up somewhere in northern France after I submitted my guess.
exactly the same here. bad UX
it took me 4 rounds to realize that as well
(41,991 points!) And why does the year default to 1962?
The slider only goes back to 1900 and up to 2023 so 1962 halfway between the two?
I came here for this.