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I made this game; in case anyone's wondering how the scoring works:
It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the biggest initial difference, and the whole pic is darker than the initial canvas, so get a lot of paint down and pay most attention to the dark bits, you'll soon get over 70%. 85% is v good, and I think 90% is probably possible with enough skill and speed. |
The scoring system could try to account for perceptual color differences, perhaps by ramping up the saturation of both images when calculating the differences. Since the original painting is relatively desaturated the current scoring mostly incentivizes focusing on light/dark rather than shades of color.
Lots of other great suggestions in the thread — would be fun to see a leaderboard!