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by singinwhale
1039 days ago
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I would be interested in knowing how this compares to Epic Online Services (EOS). We use EOS for connecting P2P lobbies and doing server browsing.
When using unreal that service is basically free. Managing game servers is of course not part of the EOS package but it's a big question if your game really needs dedicated servers or could do with p2p lobbies. Running your own servers is quite expensive after all.
Also console support is also always a concern for us so whether they check all the boxes so we can use them inside the console ecosystem would be very important to know. |
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