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by cloutiertyler
1034 days ago
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It's not based on sqlite. We have a custom database engine which we needed for performance reasons for BitCraft. We need to be able to control very carefully what is done in memory vs on disk so that we can manage latency for games and other real-time/soft real-time applications. Rust modules are agnostic to all of that. Right now they're not async at all since they take place in a transactional context and you don't want to await while a transaction is held open. |
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