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by jayd16 1037 days ago
> It's the only widely used Visual Programming Language I can think of.

Unreal's blueprints are also very widely used in production.

1 comments

Yeah, is using a visual programming language worth it in that case?
Yes. Non-coders often find it more approachable. These systems are a good fit for games because games have many static assets that need to be referenced. Dragging and dropping to form an asset reference is preferred to using text ids.