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by jb1991
1041 days ago
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Since modern 3D renderers are already designed to render in a photorealistic way using fundamental principles of light transport, what does this technique actually offer that the renderer itself does not offer? Path tracing follows the basic laws of global illumination, after all, and the path tracing algorithm offers simulation of all different kinds of lens types, etc. |
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But also, although a lot of modern 3D renders are highly realistic there are certain levels of realism they don't bother to pursue, for both computational efficiency reasons and the fact a lot of users don't want them.
This chap had to simulate a lot of light rays, because only a small fraction of them ended up on the imaging plane. You can achieve effects like bokeh adequately with much less render time by using a conventional blender camera and a blur proportional to the Z buffer.
Meanwhile things like film grain, the corners of the image being darker, spherical aberration, chromatic aberration, parts of the image out of focus, lens flares etc aren't what everyone wants for their image.