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by tacotacotaco 1042 days ago
I only hobby in game dev. I have read some basics of ECS and IMO it seems a lot more intuitive than the “normal approach”. I think this is a case of using familiar tools we are comfortable with, not necessarily better. Unity’s ECS implementation is a hot mess though. I am looking forward to seeing what Bevy delivers as it matures.

I agree that copying an existing product will be easier and is usually cheaper and more performant because you can leverage your competitor’s R&D and lessons learned. I presume this is why some tech companies’ product lines are full of clones.