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by orbital-decay 1038 days ago
For some reason, node-based UIs ended up being a mainstay of VFX, 3D graphics, and VFX & gamedev support tooling. But general 2D graphics - photo editing, raster and vector creation? Nodes are surprisingly absent.

That's because non-destructive editing is mostly useful for animation, image series/sequences, and asset reuse, which are the most common in these fields. 2D artists have a different mental model, which is additionally set in stone by Photoshop and other software imitating it. Photographers use non-destructive editing, but mostly in simple cases because advanced things (retouching, creative compositing) can't and don't need to be done procedurally anyway.