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by inkcapmushroom 1041 days ago
In the bag system, eventually your bag runs out of pieces and you move to a new bag. That's not the case for the TGM3 system. You always have 35 pieces, when you "take one out" of the bag it's immediately replaced before any other pieces are drawn. So there's always a pool of 35 pieces to choose from, and the contents of the pool will change to include more and more of the pieces you haven't drawn until you inevitably draw one, then it will change to whatever the new least drawn piece is. It's constantly self-correcting in that way, but I suppose with a really unlucky sequence you could end up with a lot of one piece in the pool and then get that piece repeatedly.
1 comments

I like how it basically forces you to see more of a piece you haven't played. I'm assuming in the variants where you can keep "swapping" the current piece with the next piece, this can act as a way to prime the random options?