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by cornel_io
1044 days ago
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Not only could you make this in Unity, it'd probably be easier than in Pygame by a good margin. Game tech is basically universal for zero-graphics games like this, it's 100% "business logic". If you have to fight with the UI/display system for even a moment to make a game like this, then you're probably either using a library without enough features (which, ahem...Pygame, yeah...) or you just don't know the system well enough to be efficient. |
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Specifically, I want to have some fun developing a few game ideas into at least prototypes. I never really had time to do a proper analysis of Pygame, Godot, Unity etc.