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by jbreckmckye
1040 days ago
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So when you're drawing triangles on the PSX, do you basically get the GTE hardware to figure out your coordinates, before putting those into the appropriately indexed packet? I'm guessing this explains the PSX-specific artefacts you would see when rotated triangles would "clip" into each other at the seams of models. The ordering would just come from the average Z coord of the plane. |
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[1] https://en.wikipedia.org/wiki/Texture_mapping#Affine_texture...